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Interesting and novel idea, though the idea mini-game could do with some polish. It's a bit too reliant on RNG and some idea texts are cut off by the screen. I tried moving stuff around in the inventory and things got deleted. Including my freshly made stone axe.

Hannu (son of :) really thank you for the feedback. I am thinking how I am going to polish the idea. 

There is the concept of planning, where you increase the probability of a action + object (like strike rock). It is planned to plan by a end product where the action+object appear from the most used ones, but I haven't fully developed that idea. Also a thing that almost everyone miss is the crafting skill increase: with crafting xp, the player have more action+object selections (starting with 1, 2, 3, etc...) and also the quality of the products. There is a bar underneath all the objects with: gray, yellow, green, blue, violet and orange that is the quality of the product. For instances a stone axe that is orange is more durable than a green one...

Going to check the inventory, but I know that it needs a lot of refining :)


Again, thank you very much,


Rodrigo Gil.